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Alcyon Infinity: he’s getting handsome with hats! oh.. AND LAN CO-OP!!!!11

Jan16
2012
1 Comment Written by Dimitri

GRANDILOQUENT NEWS!

Though not featuring hats (for the moment), I’m proud to announce that the first work on the graphs is completed, WE HAVE A SUPRA GOOD LOOKING Main Menu!

With supra cool looking animations coming (we love blinking leds and shaking things :) ). So here’s the still image, and we’ll soon make another order to our graph guy (Thomas Frick) for more graphical-gorgeousness!

 

BUTTHAT’SNOTALLFOLKS!

I’ve shifted the current development to trying to enable co-op multiplayer over LAN (Internets? mmhmh that’s so much 2011 ;) , seriously I don’t want to impair the normal dev process for that yet; maybe after beta-release :) ) with the intention of:
- being able to join a running server hosted by another player on a LAN
- continue your own missions with other players
- pimp your ship while others are fighting and join them later
- battle other players to test your strrrrrength!
- simply explore the universe…. with your friends.

On the code side what I’ll need a global server handler created by the host, mini servers in shared systems (containing multiple players, but not always the host). To that extent I’m going for a fully deterministic architecture (random numbers are generated by the server each frame) but with a lock every 15 frames or so and correction on the positions of everything to avoid splipping positions of everything (if someone is running faster or slower).

When a player exits a shared system he regains full control of the process. And if a player enters his system he becomes the new shared system host. More news on this when I’ll have a working version ;)

oh and stay tuned for infos on the coming demo-crowdfunding-onlineuniverseeditor-newsletter! ;)

Posted in Games, Projects - Tagged Alcyon Infinity

Alcyon Infinity: To pretend being or not pretend being?

Jan10
2012
Leave a Comment Written by Dimitri

Hoyoyo Sparklineers from across the internets!

This post is more of a questionning on gamedesign and immersion than a full blown update post (coming real soon).

The question we are having trouble with (the “team” as a whole) is:

- in an open world where you can potentially have “sex” with any character (male/female/alien/deity) by pushing his quest far enough.

Do you have to choose a gender from the beginning
OR
Do you play as you wish, not having determined what gender you play

? READ MORE »

Posted in Games, Miscellaneous, Projects - Tagged Alcyon Infinity

Alcyon Infinity: A game! at last, at least, and at most!

Dec02
2011
Leave a Comment Written by Dimitri

Hence the riddly(diddlydoo) title, it’s a great day for both Alcyon, me and humanity as a whole (well for the gamy gamers part).

TODAY ALCYON EARNED THE NAME “GAME”!

hurray, hip hip and then hurray again…. but what exactly does that mean?
READ MORE »

Posted in Games, Miscellaneous, Projects - Tagged Alcyon Infinity

Alcyon Infinity: Startup Weekend Strasbourg! graph recruitment, code codiness…

Nov22
2011
3 Comments Written by Dimitri

Heeeeeello there!

What’s new ? … everything!    nah I’m kidding :p

Just came back from the Startup Weekend Strasbourg where I showed and worked on a concept of self-managed game producing cooperative; with co-working space, a minimum wage when working for an internal project, parallel ressource sharing and project participation (you work on multiple projects at the same time, to guarantee your beeing paid more than once a year), and hats. Hats FTW.

READ MORE »

Posted in Games, Projects - Tagged Alcyon Infinity

Alcyon Infinity: SitRep, employment hell.

Nov04
2011
Leave a Comment Written by Dimitri

Howdy how Sparklineers!

So so so… to compensate for my lack of programming motivation (lot on my mind right now,  family stuff, job applications, …) I have begun working on a serious project study/plan.

Today I’ll post the current feature completion list, feel free to ask questions ;)

READ MORE »

Posted in Miscellaneous

Alcyon Infinity: Of fast half-functionnal prototyping and cyclo-ero-iteration.

Oct11
2011
Leave a Comment Written by Dimitri

Howdy sparklineers of the whole world!

Today I’ll share my thoughts about some aspects of the current development paradigm I’m using.
One could call it “code fast to see if it’s as cool as in your head though don’t forget to code it right so you can build on top of it” ! READ MORE »

Posted in Games, Miscellaneous, Projects - Tagged Alcyon Infinity

Alcyon Infinity: On getting stuck by modularity… or on getting stuck all by yourself.

Oct02
2011
2 Comments Written by Dimitri

Working alone on a project seems like trying to reach the bottom of the sea from time to time…

That’s why we have to pay attention when making some decisions regarding modularity, and the general organization of the code. By using the right tool at the right moment, and making sure that it’s easy enough to use, one can avoid everyday traps that I’ll call “Psychological steps”. READ MORE »

Posted in Games, Projects - Tagged Alcyon Infinity

CraftStudio pre-alpha has launched!

Sep11
2011
Leave a Comment Written by Elisée

CraftStudio pre-alpha 0.0.1 is available right now on CraftStud.io (see what I did here? ;) )

It’s a game tool for people to create games & movies together, then share them with the world for glory and fame. It’s kind of like a Minecraft with cubic 3d modeling & scripting built-in.

Don’t get too amped up just yet, this pre-alpha release has almost no features. But I’d like you to try it for science! If that sounds interesting, you can read more about how to help on Google+: https://plus.google.com/118077068834135870002/posts/5Ziswep4FpR

 

Posted in Miscellaneous, Projects - Tagged craftstudio

Projet anémone : partie 8

Aug27
2011
1 Comment Written by Loued

Vous attendez sûrement le software qui permet de récupérer l’utilisation réseau, mais comme je ne l’ai pas encore écrit, je vais vous faire part des quelques ajouts que j’ai apporté au boîtier.

Vous aviez peut-être remarqué que les ampèremètres étaient montés un peu en retrait du centre du boitier ? C’est voulu ! En effet, j’avais prévu de rajouter quelques leds à cet endroit, ainsi qu’un interrupteur, ce qui est maintenant chose faite.

READ MORE »

Posted in Electronics - Tagged anemone, Arduino, électronique, led

Squid & Fail2ban

Jul17
2011
2 Comments Written by Vincent

Petit article qui pourra servir aux administrateurs Linux : comment bannir automatiquement une IP lors de nombreuses tentatives de connexions ratées sur Squid ?

Pour cela nous allons partir du principe que nous avons un serveur avec :

  • Squid pour le proxy
  • Fail2ban qui permet de créer des règles iptables pour bloquer les connexions venant d’IP spécifiques

Fail2ban est un outil indispensable pour les serveurs web : il permet de bannir toute IP ayant eu plus de x échecs à des authentifications SSH, Apache, etc.

De base il ne gère pas Squid, mais il est possible de le configurer pour ça.

READ MORE »

Posted in sysadmin
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  • Alcyon Infinity: he’s getting handsome with hats! oh.. AND LAN CO-OP!!!!11
  • Alcyon Infinity: To pretend being or not pretend being?
  • Alcyon Infinity: A game! at last, at least, and at most!
  • Alcyon Infinity: Startup Weekend Strasbourg! graph recruitment, code codiness…
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